Town: Ls-97a Qǐrne Birěkhka

Ls-97a Qǐrne Birěkhka

Ls-97a Qǐrne Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceRs-20pvèl District
Sub ProvenceKto̠lwaw Parish
RegionRëmî-thênê Woodlands
Founded966
Community LeaderAdministrator Trëmth Garthê
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation6488 m (21286 ft)
Average Yearly Precipitation90 cm/y (35 in/y)
Population1224
Population Density244 people per km2 (612 people per mi2)
Town AuraAbjuration
Naming
Native nameLs-97a Qǐrne Birěkhka
Pronunciation/cɪx/ /ˈqɪrne/
Direct Translation[navy blue] [meat; flesh; fish]
Translation[Not Yet Translated]

Ls-97a Qǐrne Birěkhka (/cɪx/ /ˈqɪrne/ [navy blue] [meat; flesh; fish]) is a subtropical Town located in Kto̠lwaw Parish, Rs-20pvèl District, within the Federation of Alveria.

The name Ls-97a Qǐrne Birěkhka is derived from the Constructi language, as Ls-97a Qǐrne Birěkhka was founded by Glënm Shënkdsh, who was culturaly Constructi.

Climate

Ls-97a Qǐrne Birěkhka has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 15°C (59°F). Ls-97a Qǐrne Birěkhka receives an average of 90 cm/y (35 in/y) of precipitation, most of which comes in the form of rain during the spring. Ls-97a Qǐrne Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6488 m (21286 ft) above sea level.

Overview

Ls-97a Qǐrne Birěkhka was founded durring the late 11th century, by Glënm Shënkdsh. The establishment of Ls-97a Qǐrne Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ls-97a Qǐrne Birěkhka was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ls-97a Qǐrne Birěkhka is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ls-97a Qǐrne Birěkhka is buildings are arranged within a network of restrictive carved bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ls-97a Qǐrne Birěkhka's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Ls-97a Qǐrne Birěkhka's political statment focused walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Ls-97a Qǐrne Birěkhka makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Ls-97a Qǐrne Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ls-97a Qǐrne Birěkhka.

Ls-97a Qǐrne Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ls-97a Qǐrne Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ls-97a Qǐrne Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ls-97a Qǐrne Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ls-97a Qǐrne Birěkhka's public wards, blessings, and other arcane systems.

Ls-97a Qǐrne Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ls-97a Qǐrne Birěkhka's grid is powered by a direct leyline tap.

Ls-97a Qǐrne Birěkhka's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ls-97a Qǐrne Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ls-97a Qǐrne Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ls-97a Qǐrne Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ls-97a Qǐrne Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Ls-97a Qǐrne Birěkhka snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Ice Elemental, Small near Ls-97a Qǐrne Birěkhka are known to be almost tame, such that they can be put to domestic use.

Ls-97a Qǐrne Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Summoning energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4944 m2
    • Cattle and Similar Creatures: 306
    • Poultry: 3672
    • Swine: 244
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

373 of Ls-97a Qǐrne Birěkhka's population work within a Foundational Occupation.

766 of Ls-97a Qǐrne Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 85 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Ls-97a Qǐrne Birěkhka is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Ls-97a Qǐrne Birěkhka's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ls-97a Qǐrne Birěkhka suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a quiver of Elven High Magic, an a quiver imbued with great amounts of Elven High Magic energies was created in Ls-97a Qǐrne Birěkhka by in time immemorial, reportedly some time during the early 2nd century.

History